Factorio review: automation, trains and replay value
A historical look at Factorio’s automation, trains, robots and developer support, with corrected release context and the original base-game perspective.
A historical look at Factorio’s automation, trains, robots and developer support, with corrected release context and the original base-game perspective.
Learn how reflected, stored and DOM-based XSS differ, what the browser risk really is, and how context-aware output handling helps prevent it.
A defensive introduction to DDoS categories, SYN floods, HTTP exhaustion and amplification, with the limits of layer labels and mitigation explained.
A practical explanation of the seven OSI layers, how they relate to TCP/IP, and why real network protocols do not always fit one-to-one into the model.
Archived Apache 2.4 hardening checklist for Ubuntu 18.04, with corrected access controls, logging, headers and clearly scoped security advice.
Archived Factorio dedicated-server guide for Ubuntu 18.04, with corrected firewall, save creation, service-account and systemd steps.
Archived Ubuntu 18.04 OpenVPN setup, with corrected service and client commands, private-profile handling, and warnings about the changed installer.
Archived Minecraft Java server setup for Ubuntu 18.04, covering Java, firewall rules, configuration and screen, with safer commands and version notes.
Archived Ubuntu 18.04 LAMP guide covering Apache, MySQL, PHP, firewall rules and virtual hosts, with corrected commands and version-safety notes.
A historical 2020 perspective on Space Engineers: open-ended ship and base building, programmable blocks, and the author's multiplayer and survival frustrations.
Understand the differences between malware, viruses, spyware, ransomware and rootkits, with practical precautions and safer steps after a suspected infection.
How Windows maps virtual addresses to physical RAM, why paging helps, and why a page fault does not necessarily mean a crash.
A defensive overview of Windows DLL injection, process hollowing, APCs and thread hijacking, with practical limits on detection claims.
An introductory comparison of Unity, Unreal Engine, Construct and CRYENGINE, with corrected scripting basics and practical criteria for a first project.
A historical Windows hooking overview covering inline, SSDT, IRP and IAT changes, with the limits of detection and unsafe bypass assumptions.
What Windows kernel callbacks, API hooks and test signing can—and cannot—do for application protection, with reliability and false-positive limits.
A beginner's guide to Windows kernel-mode driver lifecycles, I/O requests, debugging and signing, with the limits of the original 2020 examples.
Why privileged Windows processes and their handles matter, how LSA protection differs from session isolation, and what defenders should verify.